Virtual Ride to Space using the Oculus Rift

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Researchers from the University of Surrey have launched a unique campaign that will enable the public to 'travel' to space for the cost of a pair of trainers.

Virtual Ride to Space will use cutting-edge virtual technology and a specially designed spacecraft to deliver a three-dimensional, immersive experience, allowing everyone to see what astronauts experience on an ascent to space.
The experience will be created by capturing HD footage of space, via a weather balloon which will carry a cluster of twenty-four HD video cameras to a height of 20km -- twice the height of a commercial airplane. During ascent these cameras will capture panoramic footage of the balloon's journey to space.
Following the flight, specialised software will stitch this footage together to recreate a panoramic view of the space trip. The subsequent space ride will then be viewed using Oculus Rift, a state-of-the-art virtual reality, head-mounted display. The system is designed to deliver high definition 3D virtual environments that can be explored by the wearer, as if they are in space themselves.
The £30,000 project will be funded by public contributions through the crowd-sourcing funding platform, Kickstarter.
"Only 530 people have ever travelled to space. For most of us it's a distant and very expensive dream but this project is about enabling the remaining 99.999992% to see the world like never before," said lead researcher Dr Aaron Knoll from the University of Surrey.
"Ride to Space will give all aspiring astronauts the chance to be a virtual passenger, riding the balloon to space, and unlike other Galactic flights, it won't cost the earth to be on board!"
The project team are also developing a smartphone application that will allow users to experience the journey using the phones' built-in gyroscope and accelerometer data, as well as a computer programme that will allow users to experience space via their PCs.

Further information: https://www.kickstarter.com/projects/1592839372/virtual-ride-to-space-using-the-oculus-rift




April 2014: Money arrives for the KickStarter project and work kicks-off.
May 2014: Parts and materials are sources and procured.
June 2014: Dry run launch attempt(s). Dummy payload is launched and recovery is attempted. Process iterates until we are confident in our ability to successfully launch and recover our system.
July 2014: Grand launch attempt. Complete payload including all 24 GoPro Hero 3 cameras are launched and recovered.
August 2014: Redundant launch attempt (if needed).
September 2014 onward: Development of Oculus VR, smartphone, and PC software.
April 2015: Project completion.


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